Gamification has been on my mind lately. One of my goals for this school year is to include more gamified learning in my classroom.
Maybe you saw Jane McGonigal's inspiring Keynote at ISTE? I think the potential for games in education is limitless!
Today I watched Alice Keeler's fantastic video on Gamification (see below). She explains the difference between games and gamification. I love that there were immediate takeaways: in my math lesson on estimating differences today, I created many more interesting "epic" story problems to correlate with the math. My students loved it- we had a great lesson today in part due to this video!
Sidenote: I came across this video through the Innovative Learning Technologies Special Interest Group (SIG) from ISTE. Check out a list of all the SIGs here. Excellent resource!
I also came across the website
Educade, which is devoted to gamification in the classroom. I love that it includes lesson plans with gaming ideas! This would be a great resource to gather your lesson "hooks". I also would like to incorporate
Minecraft and
MakeyMakey into the curriculum this year, so this site offers guidance from educators who have completed projects.
Class Dojo
In the past, I have used
Edmodo. My students gave it the moniker "Kid Facebook", and they seemed to enjoy it. I liked the badges.
This year I think I will rely more heavily on
Class Dojo. I like the avatars, and I plan to use this abundantly for positive behavior rewards. I also like that you can automatically email parent reports! I would also like to utilize this resource to track skills- not just behavior. I like the idea of leveling up and competing against themselves.
How are you using gamification in the classroom?